
Hi, I am Sebastian Lüdke
a Senior 3D Artist and Creative Consultant with 17+ years in film, games, advertising and VR. Most of that time I have worked as a generalist, covering concept, modeling, texturing, shading and look development, stylized to realistic.
What keeps me hooked is the technical side of the craft. I enjoy building the workflow as much as the asset: procedural setups, AI-supported concepting, and custom pipeline tools that I develop with AI writing the code under my direction. When a production needs a tool that doesn’t exist, I treat that as part of the job.
I have supervised artists and advised productions on look and pipeline decisions. I am comfortable as the lone generalist on a small project and just as comfortable and happy inside a larger crew.
What I do
CONCEPT ART & VISUAL DEVELOPMENT
- Mood, key shapes, color
- Loose exploration to clean presentation sheets
- AI-supported reference and variation rounds
MODELING & SCULPTING
- Environments, props and assets
- High to low poly, hard surface and organic
- Modular and procedural approaches
- Characters: stylized only
TEXTURING, SHADING & LOOK DEVELOPMENT
- Clean UVs, film and game layouts
- Procedural and hand-painted, optimized packed maps
- Lookdev in Maya, Arnold and Unreal
- Stylized and realistic
PIPELINE TOOLS & AI WORKFLOWS
- Custom tools and scripts for Maya, Substance and Unreal, AI-assisted
- AI concepting, texture and sprite generation, batch curation
- Every result finished by hand
Software & Tools
3D & TEXTURING
- Maya
- ZBrush
- Substance Painter & Designer
- Unreal Engine 4-5+
- Arnold
2D & COMPOSITING
- Photoshop
- Affinity Photo & Designer
- Nuke / Natron
- PureRef
- Flow (ShotGrid)
Ai
- SwarmUI + ComfyUI (local)
- Midjourney
- Flux, Qwen, Stable Diffusion family etc.
- Trellis 3D etc.
- NanoBanana
- AI-assisted tool development (Maya scripts, standalone Windows tools)
















