
Hi, I am Sebastian Lüdke
I am a seasoned Senior Digital Artist, Creative Advisor and Supervisor with over 17 years of experience across Film, Game, and VR production. My expertise spans a wide range of disciplines, including 3D modeling, texturing, shading, concept art and AI, complemented by a robust skill set in consulting on these areas.
I have a proven ability to lead and inspire teams, steering them towards the successful completion, all while ensuring projects are delivered on time and to the highest standards of quality.
My passion lies in the relentless pursuit of innovative technical workflows, driven by a deep fascination with the ever-evolving landscape of digital art. This enthusiasm not only fuels my own growth but also guides my approach to consulting, where I aim to empower others with the knowledge and tools to thrive in this dynamic field.
What I do!
Modeling
- Environments & Assets
- High, Mid, Low poly workflows
- Hard-surface and organic
- Sculpting
- Modular approaches
- Procedural approaches
Texturing & Shading
- Clean UV unwrapping
- Film & Game UV layouts
- Optimized packed texture maps
- Procedural and hand-painted textures
- Stylized & Realistic
Look Development – Concept Art
All AI workflows are performed locally to ensure your data remains private and secure at all times.
- A.I. based
- Unreal Engine based
- Stylized & realistic
Software & Tools I use
- Maya
- Zbrush
- Unreal Engine 4-5+
- Substance Painter/ Designer
- Nuke/ Natron
- Photoshop
- Affinity Designer/ Photo
- Shotgrid/ Flow
- PureRef
- Stable Diffusion Forge Web
- Midjourney
- Swarm UI with Comfy Ui backend
- Trellis 3D