Skip to content

Hi, my name is Sebastian Lüdke

here is a short summary about myself.

I studied at the Vancouver Film School and graduated there with honors and a diploma in 3D animation, specializing in Concept Art, Look Development, Modeling, Shading/Texturing, Rendering and Lighting with a focus on environments and assets.

Since more then 18 years I have been working in the feature Film and Game Industry, as Supervisor, Consultant and Senior/Lead Artist on a variety off projects.

I have a high level of self motivation and I am able to supervise, work in a team or independent. I am able to stay efficient, to find solutions and to achieve and keep the highest quality standards even under tight deadlines, while keeping a positive attitude.

Furthermore I have intensive knowledge in how to work remotely, and have been doing so for the past 5+ years via PCOIP, FTP , P2P and similar solutions

I am able to supervise and work independent as well as in a team. I am able to stay efficient, to find solutions and to achieve and keep the highest quality standards even under tight deadlines, while keeping a positive attitude.

If you interested to work with me, want to know more about me, or just want to get in touch, don’t hesitate to ask!

Specialties:
Environment/ Asset concept art, modeling, shading/texturing

  • High and Low res modeling (Maya/Zbrush/Mudbox)
  • Texturing & Shading (SubstancePainter/Photoshop/AffinityDesigner, AffinityPhoto)
  • Look Dev. /Concept Art/Design

Program Proficiency

  • Maya
  • Unreal Engine
  • Nuke
  • Substance Painter & Designer
  • Photoshop
  • Zbrush
  • Mudbox


Please contact me if you have questions, if you are looking for a highly qualified 3D Artist, or if you just want to say hi and have a nerdy talk!

sluedke.sl@gmail.com

+49 1578 9231 989