Hi, my name is Sebastian Lüdke
here is a short summary about myself.
I studied at the Vancouver Film School and graduated there with honors and a diploma in 3D animation, specializing in Concept Art, Look Development, Modeling, Shading/Texturing, Rendering and Lighting with a focus on environments and assets.
Since more then 18 years I have been working in the feature Film and Game Industry, as Supervisor, Consultant and Senior/Lead Artist on a variety off projects.
I have a high level of self motivation and I am able to supervise, work in a team or independent. I am able to stay efficient, to find solutions and to achieve and keep the highest quality standards even under tight deadlines, while keeping a positive attitude.
Furthermore I have intensive knowledge in how to work remotely, and have been doing so for the past 5+ years via PCOIP, FTP , P2P and similar solutions
I am able to supervise and work independent as well as in a team. I am able to stay efficient, to find solutions and to achieve and keep the highest quality standards even under tight deadlines, while keeping a positive attitude.
If you interested to work with me, want to know more about me, or just want to get in touch, don’t hesitate to ask!
Specialties:
Environment/ Asset concept art, modeling, shading/texturing
- High and Low res modeling (Maya/Zbrush/Mudbox)
- Texturing & Shading (SubstancePainter/Photoshop/AffinityDesigner, AffinityPhoto)
- Look Dev. /Concept Art/Design
Program Proficiency
- Maya
- Unreal Engine
- Nuke
- Substance Painter & Designer
- Photoshop
- Zbrush
- Mudbox
…