About me…
Hi, I am Sebastian Lüdke
I’m a senior digital artist and supervisor with a 17-year track record in Film, Game, and VR production. My expertise lies in 3D modeling, texturing, shading, and concept art.
As a supervisor, I’ve guided teams to meet project deadlines and maintain exceptional quality. I am passionate about adopting new technical workflows to stay at the forefront of the industry. Let’s create the future of digital art together.
What I do!
Modeling
- Environments & Assets
- High, Mid, Low poly workflows
- Hard-surface and organic
- Modular approaches
- Procedural approaches
Texturing & Shading
- Clean UV unwrapping
- Film & Game UV layouts
- Optimized packed texture maps
- Procedural and hand-painted textures
Concept Art
Fast visualization and mood paintings due to efficient and new workflows
- A.I. based
- Unreal Engine based
- Stylized & realistic
Software I use
Maya
Arnold
Substance 3D Painter
Substance 3D Designer
Unreal Engine
ZBrush
Nuke
Photoshop
Mudbox
Shotgun
Affinity Designer
UVLayout
PureRef
Midjourney
Stable Diffusion
Softimage