Hi, I am Sebastian Lüdke
I am a seasoned Senior Digital Artist and Supervisor with over 17 years of experience across Film, Game, and VR production. My expertise spans a wide range of disciplines, including 3D modeling, texturing, shading, concept art, and AI, complemented by a robust skill set in consulting on these areas.
I have a proven ability to lead and inspire teams of artists and designers, steering them towards the successful completion of intricate 3D models and textures, all while ensuring projects are delivered on time and to the highest standards of quality.
My passion lies in the relentless pursuit of innovative technical workflows, driven by a deep fascination with the ever-evolving landscape of digital art. This enthusiasm not only fuels my own growth but also guides my approach to consulting, where I aim to empower others with the knowledge and tools to thrive in this dynamic field.
What I do!
Modeling
- Environments & Assets
- High, Mid, Low poly workflows
- Hard-surface and organic
- Modular approaches
- Procedural approaches
Texturing & Shading
- Clean UV unwrapping
- Film & Game UV layouts
- Optimized packed texture maps
- Procedural and hand-painted textures
Concept Art
Fast visualization and Look Development with efficient workflows
- A.I. based
- Unreal Engine based
- Stylized & realistic
Software I use
Maya
Arnold
Substance 3D Painter
Substance 3D Designer
Unreal Engine 4-5+
ZBrush
Nuke
Photoshop
Mudbox
Shotgrid
Affinity Designer
Natron
PureRef
Alpaca
Midjourney
Stable Diffusion