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Donkey Kong

Classic Arcade Machine – Personal Work

  • Concept/Look Dev
  • Modeling (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

VHS Tapes

Vintage VHS Tapes for a VR Project

  • Concept/Look Dev
  • Modeling (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

Server Racks

Environment Part for a VR Project (Modular)

  • Concept/Look Dev
  • Modeling (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

RIMOWA Suitcases

Suitcases for a VR Project

  • Modeling Fixes (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

Money Stack

Euro Notes for a VR Project

  • Concept/Look Dev
  • Modeling (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

Wire Gate

Environment Part for a VR Project

  • Concept/Look Dev
  • Modeling (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE)

Game Boy Classic

Personal Work

  • Partial Modeling (MAYA)
  • UV fixes & UVs (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (Substance)
  • Rendering (Substance)

Alpha Map Texture Extraction with AI


FORD Mustang GT 1975

Personal Work

  • Look Dev
  • Model fixes (MAYA)
  • UV’s (MAYA)
  • Texturing (Substance)
  • Shading (Substance)
  • Lighting (UE)
  • Rendering (UE) Unreal Engine 5.3, Pathtracer, VT textures using UDIMs

Lighting Breakdown (Unreal Engine)